Spell
FieldWedju Temple
Archetype:
Wedju
View:
5867
During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.
Wedju Temple — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 50 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender, Recovery/Recursion
Why it scores here
Wedju Temple has no ATK, so the score rests entirely on what it converts. Its once-per-turn effect moves one monster from hand and one Millennium monster from the Deck into the Spell & Trap Zone as face-up Continuous Spells, and it keeps destroyed face-up Millennium monsters out of the GY. That is a real conversion, but it adds no board presence, no card advantage and no opponent interaction, and the converted monsters lose their material value. The 400/400 deck inclusion and the 100% combo appearance are mostly context from a sample that appears to be selected around this card and from the Millennium package it sits in, so they were not used to raise the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | A Spell that needs a monster in hand and a Millennium monster in the Deck, with no search or tutor route and no starter/searched roles recorded in combos, so it is live only in hands that already hold both pieces (inferred; combos show role counts of 0). |
| Combo & Conversion | 50 | It turns a hand monster and a Deck Millennium monster into Continuous Spells but adds no monsters to the field, and the 7 recorded Crystron boards with average power index 40.9 do not isolate its contribution (verified text; observed combo stats, weak causal link). |
| Resource Economy | 55 | Hand-to-zone and Deck-to-zone placement is roughly card-neutral, with a small positive from keeping destroyed Millennium monsters out of the GY (verified text; inferred value). |
| Effect & Interaction | 10 | It provides no negation, removal or hand trap against the opponent; the GY-replacement clause is self-protection, not interaction (verified text). |
| Material Utility | 25 | Placing a monster as a Continuous Spell removes it as a material body, so this card reduces rather than adds material value (verified text; inferred). |
| Resilience & Flexibility | 45 | It is once per turn and sits in hand as a Spell, which is exposed to spell-targeting interaction, but the GY-protection clause gives it some recovery value across turns (inferred from text). |
| Deck-Building Efficiency | 45 | Runs 1.65 copies on average with no garnet, but it is only useful with Millennium monsters in the Deck, which narrows its homes despite 81 distinct archetypes in the sample (observed deck stats plus verified text). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 49, Deck ≈ 50, Meta = provisional. Modifiers: Millennium-monster dependency (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Places a Millennium monster from the Deck onto the field without a search card
- Keeps destroyed face-up Millennium monsters from going to the GY
- Costs no garnet and is cheap to run at 1 copy
Weaknesses
- Needs both a monster in hand and a Millennium monster in the Deck
- Adds no monsters to the board and no card advantage
- Converts monsters into Spells, so they lose material value
Counters / choke points
- Spell-targeting negation or field removal (inference from card type; no counter cards are listed in the evidence)
Best use
Starter / Combo enabler: Deck-to-field access to a Millennium monster. Decks: Millennium, Exodia, Orcust, Fiendsmith. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: once-per-turn Main Phase placement of a hand monster and a Deck Millennium monster as face-up Continuous Spells; Card text: destroyed face-up Millennium monsters can be placed in the S/T Zone instead of the GY; Deck stats: 1.65 average copies; 81 distinct archetypes in the sample; Usage stats: 100% inclusion in Exodia and Lightsworn lists, 45 to 67% in several others
- Observed: Combos: 7 appearances, average power index 40.9, all Crystron boards; Top partners: Millennium support cards co-occur in most of the sample
- Inferred: Accessibility is limited to hands holding both a monster and a Deck Millennium monster; Material value is lost when a monster is converted into a Spell
- Data gaps: No banlist token; assumed 3 copies (unlimited) Combo role counts (starter, searched, material, payoff) are all 0, so the role split cannot be verified The 400-deck sample reports the card in all 400 decks, which suggests the sample was selected around this card; inclusion rates are not population rates Only 7 recorded combos, all Crystron boards; no direct Millennium combo evidence No rulings or top-card ranking available






